Infinity bladeios2/17/2024 This review copy of the game was purchased by the writer via iTunes. That’s probably as good of a recommendation needed for anyone who wants cornerstone visual experience on their mobile Apple platform of choice. However, with as beautiful and as decent of a game experience as it is (thanks to GameCenter’s leaderboards keeping me coming back) it’s hard to forcefully try and fault it.Ĭall it a shallow game or an elaborate tech demo, a beta or the first step it’s still a must-have for any iOS gamer. It’s not a console-type experience, and it shouldn’t be. Were this a full-priced console game, we would wholeheartedly shun it’s lack of depth. “How can you play a game that’s lacking any real gameplay?” Easy: It’s only $6. I’ve brought it up on occasion just to showcase it to friends, or to explore the atmospheric fortress as the intricate lighting laps the highly-detailed structures. Regardless of that, I didn’t see Tron for the story and I didn’t buy this game for the gameplay. Essentially, it’s a traditional gladiator arena game with a forced storyline. Beat the head honcho… and the battles start all over again. Fail against the head honcho, and the battles start all over again. Complete all the battles and face off against the boss. The shortfalls come in the lack of content: it’s just one battle after the next, after the next, after the next. Battles take place by swiping on the screen, with the hero’s sword mimicking the action. Like Punch-Out, Blade has the player taking on opponents one-by-one in a rhythmic dance. Infinity Blade is a repetitious series of sword battles with very little variety. And after a massive inner battle with myself, I’ve come to the realization that that is completely fine. The game seems as if it was clearly designed first to showcase everything that Unreal 3 could do on the platform, with gameplay second. Perhaps “shallow” is a bit of a harsh word. I just wish that the actual game wasn’t as shallow as it turned out to be.ĭeveloper/Publisher: Chair Games/Epic Games With Epic’s release of Infinity Blade the answer to both of those questions is a thundering YES. Could games actually be made to look this good on a mobile phone? Would games actually be made to look this good on a mobile phone? We were both in awe and skeptical when Epic debuted Epic Citadel, the tech demo that showcased the version of Unreal Engine 3 that would be running on the iPhone. Infinity Blade is the prettiest reason to own an iPhone.
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